Bun

Node.js module

inspector

Not implemented in Bun

Not implemented. Debugging is typically done via standard debugger protocols (like Chrome DevTools Protocol) connected to the Bun process itself, not via this module.

  • namespace Network

    • function put(
      url: string,
      data: string
      ): void;

      This feature is only available with the --experimental-inspector-network-resource flag enabled.

      The inspector.NetworkResources.put method is used to provide a response for a loadNetworkResource request issued via the Chrome DevTools Protocol (CDP). This is typically triggered when a source map is specified by URL, and a DevTools frontend—such as Chrome—requests the resource to retrieve the source map.

      This method allows developers to predefine the resource content to be served in response to such CDP requests.

      const inspector = require('node:inspector');
      // By preemptively calling put to register the resource, a source map can be resolved when
      // a loadNetworkResource request is made from the frontend.
      async function setNetworkResources() {
        const mapUrl = 'http://localhost:3000/dist/app.js.map';
        const tsUrl = 'http://localhost:3000/src/app.ts';
        const distAppJsMap = await fetch(mapUrl).then((res) => res.text());
        const srcAppTs = await fetch(tsUrl).then((res) => res.text());
        inspector.NetworkResources.put(mapUrl, distAppJsMap);
        inspector.NetworkResources.put(tsUrl, srcAppTs);
      };
      setNetworkResources().then(() => {
        require('./dist/app');
      });
      

      For more details, see the official CDP documentation: Network.loadNetworkResource

  • class Session

    The inspector.Session is used for dispatching messages to the V8 inspector back-end and receiving message responses and notifications.

    • static captureRejections: boolean

      Value: boolean

      Change the default captureRejections option on all new EventEmitter objects.

    • readonly static captureRejectionSymbol: typeof captureRejectionSymbol

      Value: Symbol.for('nodejs.rejection')

      See how to write a custom rejection handler.

    • static defaultMaxListeners: number

      By default, a maximum of 10 listeners can be registered for any single event. This limit can be changed for individual EventEmitter instances using the emitter.setMaxListeners(n) method. To change the default for allEventEmitter instances, the events.defaultMaxListeners property can be used. If this value is not a positive number, a RangeError is thrown.

      Take caution when setting the events.defaultMaxListeners because the change affects all EventEmitter instances, including those created before the change is made. However, calling emitter.setMaxListeners(n) still has precedence over events.defaultMaxListeners.

      This is not a hard limit. The EventEmitter instance will allow more listeners to be added but will output a trace warning to stderr indicating that a "possible EventEmitter memory leak" has been detected. For any single EventEmitter, the emitter.getMaxListeners() and emitter.setMaxListeners() methods can be used to temporarily avoid this warning:

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.setMaxListeners(emitter.getMaxListeners() + 1);
      emitter.once('event', () => {
        // do stuff
        emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));
      });
      

      The --trace-warnings command-line flag can be used to display the stack trace for such warnings.

      The emitted warning can be inspected with process.on('warning') and will have the additional emitter, type, and count properties, referring to the event emitter instance, the event's name and the number of attached listeners, respectively. Its name property is set to 'MaxListenersExceededWarning'.

    • readonly static errorMonitor: typeof errorMonitor

      This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

      Installing a listener using this symbol does not change the behavior once an 'error' event is emitted. Therefore, the process will still crash if no regular 'error' listener is installed.

    • error: Error,
      event: string | symbol,
      ...args: AnyRest
      ): void;
    • event: string,
      listener: (...args: any[]) => void
      ): this;

      Alias for emitter.on(eventName, listener).

      event: 'inspectorNotification',
      listener: (message: InspectorNotification<object>) => void
      ): this;

      Emitted when any notification from the V8 Inspector is received.

      event: 'Runtime.executionContextCreated',
      ): this;

      Issued when new execution context is created.

      event: 'Runtime.executionContextDestroyed',
      ): this;

      Issued when execution context is destroyed.

      event: 'Runtime.executionContextsCleared',
      listener: () => void
      ): this;

      Issued when all executionContexts were cleared in browser

      event: 'Runtime.exceptionThrown',
      ): this;

      Issued when exception was thrown and unhandled.

      event: 'Runtime.exceptionRevoked',
      ): this;

      Issued when unhandled exception was revoked.

      event: 'Runtime.consoleAPICalled',
      ): this;

      Issued when console API was called.

      event: 'Runtime.inspectRequested',
      ): this;

      Issued when object should be inspected (for example, as a result of inspect() command line API call).

      event: 'Debugger.scriptParsed',
      listener: (message: InspectorNotification<ScriptParsedEventDataType>) => void
      ): this;

      Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.

      event: 'Debugger.scriptFailedToParse',
      ): this;

      Fired when virtual machine fails to parse the script.

      event: 'Debugger.breakpointResolved',
      ): this;

      Fired when breakpoint is resolved to an actual script and location.

      event: 'Debugger.paused',
      listener: (message: InspectorNotification<PausedEventDataType>) => void
      ): this;

      Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.

      event: 'Debugger.resumed',
      listener: () => void
      ): this;

      Fired when the virtual machine resumed execution.

      event: 'Console.messageAdded',
      listener: (message: InspectorNotification<MessageAddedEventDataType>) => void
      ): this;

      Issued when new console message is added.

      event: 'Profiler.consoleProfileStarted',
      ): this;

      Sent when new profile recording is started using console.profile() call.

      event: 'Profiler.consoleProfileFinished',
      ): this;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): this;
      event: 'HeapProfiler.resetProfiles',
      listener: () => void
      ): this;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): this;
      event: 'HeapProfiler.lastSeenObjectId',
      ): this;

      If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.

      event: 'HeapProfiler.heapStatsUpdate',
      ): this;

      If heap objects tracking has been started then backend may send update for one or more fragments

      event: 'NodeTracing.dataCollected',
      ): this;

      Contains an bucket of collected trace events.

      event: 'NodeTracing.tracingComplete',
      listener: () => void
      ): this;

      Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.

      event: 'NodeWorker.attachedToWorker',
      ): this;

      Issued when attached to a worker.

      event: 'NodeWorker.detachedFromWorker',
      ): this;

      Issued when detached from the worker.

      event: 'NodeWorker.receivedMessageFromWorker',
      ): this;

      Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).

      event: 'Network.requestWillBeSent',
      ): this;

      Fired when page is about to send HTTP request.

      event: 'Network.responseReceived',
      ): this;

      Fired when HTTP response is available.

      event: 'Network.loadingFailed',
      ): this;
      event: 'Network.loadingFinished',
      ): this;
      event: 'Network.dataReceived',
      listener: (message: InspectorNotification<DataReceivedEventDataType>) => void
      ): this;

      Fired when data chunk was received over the network.

      event: 'NodeRuntime.waitingForDisconnect',
      listener: () => void
      ): this;

      This event is fired instead of Runtime.executionContextDestroyed when enabled. It is fired when the Node process finished all code execution and is waiting for all frontends to disconnect.

      event: 'NodeRuntime.waitingForDebugger',
      listener: () => void
      ): this;

      This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called

      event: 'Target.targetCreated',
      ): this;
      event: 'Target.attachedToTarget',
      ): this;
    • connect(): void;

      Connects a session to the inspector back-end.

    • Connects a session to the inspector back-end. An exception will be thrown if this API was not called on a Worker thread.

    • disconnect(): void;

      Immediately close the session. All pending message callbacks will be called with an error. session.connect() will need to be called to be able to send messages again. Reconnected session will lose all inspector state, such as enabled agents or configured breakpoints.

    • event: string | symbol,
      ...args: any[]
      ): boolean;

      Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();
      
      // First listener
      myEmitter.on('event', function firstListener() {
        console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
        console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
        const parameters = args.join(', ');
        console.log(`event with parameters ${parameters} in third listener`);
      });
      
      console.log(myEmitter.listeners('event'));
      
      myEmitter.emit('event', 1, 2, 3, 4, 5);
      
      // Prints:
      // [
      //   [Function: firstListener],
      //   [Function: secondListener],
      //   [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener
      
      event: 'inspectorNotification',
      message: InspectorNotification<object>
      ): boolean;
      event: 'Runtime.executionContextCreated',
      ): boolean;
      event: 'Runtime.executionContextDestroyed',
      ): boolean;
      event: 'Runtime.executionContextsCleared'
      ): boolean;
      event: 'Runtime.exceptionThrown',
      ): boolean;
      event: 'Runtime.exceptionRevoked',
      ): boolean;
      event: 'Runtime.consoleAPICalled',
      ): boolean;
      event: 'Runtime.inspectRequested',
      ): boolean;
      event: 'Debugger.scriptParsed',
      ): boolean;
      event: 'Debugger.scriptFailedToParse',
      ): boolean;
      event: 'Debugger.breakpointResolved',
      ): boolean;
      event: 'Debugger.paused',
      ): boolean;
      event: 'Debugger.resumed'
      ): boolean;
      event: 'Console.messageAdded',
      ): boolean;
      event: 'Profiler.consoleProfileStarted',
      ): boolean;
      event: 'Profiler.consoleProfileFinished',
      ): boolean;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): boolean;
      event: 'HeapProfiler.resetProfiles'
      ): boolean;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): boolean;
      event: 'HeapProfiler.lastSeenObjectId',
      ): boolean;
      event: 'HeapProfiler.heapStatsUpdate',
      ): boolean;
      event: 'NodeTracing.dataCollected',
      ): boolean;
      event: 'NodeTracing.tracingComplete'
      ): boolean;
      event: 'NodeWorker.attachedToWorker',
      ): boolean;
      event: 'NodeWorker.detachedFromWorker',
      ): boolean;
      event: 'NodeWorker.receivedMessageFromWorker',
      ): boolean;
      event: 'Network.requestWillBeSent',
      ): boolean;
      event: 'Network.responseReceived',
      ): boolean;
      event: 'Network.loadingFailed',
      ): boolean;
      event: 'Network.loadingFinished',
      ): boolean;
      event: 'Network.dataReceived',
      ): boolean;
      event: 'NodeRuntime.waitingForDisconnect'
      ): boolean;
      event: 'NodeRuntime.waitingForDebugger'
      ): boolean;
      event: 'Target.targetCreated',
      ): boolean;
      event: 'Target.attachedToTarget',
      ): boolean;
    • eventNames(): string | symbol[];

      Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

      import { EventEmitter } from 'node:events';
      
      const myEE = new EventEmitter();
      myEE.on('foo', () => {});
      myEE.on('bar', () => {});
      
      const sym = Symbol('symbol');
      myEE.on(sym, () => {});
      
      console.log(myEE.eventNames());
      // Prints: [ 'foo', 'bar', Symbol(symbol) ]
      
    • getMaxListeners(): number;

      Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to EventEmitter.defaultMaxListeners.

    • eventName: string | symbol,
      listener?: Function
      ): number;

      Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      @param eventName

      The name of the event being listened for

      @param listener

      The event handler function

    • eventName: string | symbol
      ): Function[];

      Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
        console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]
      
    • off<K>(
      eventName: string | symbol,
      listener: (...args: any[]) => void
      ): this;

      Alias for emitter.removeListener().

    • event: string,
      listener: (...args: any[]) => void
      ): this;

      Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.on('connection', (stream) => {
        console.log('someone connected!');
      });
      

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.on('foo', () => console.log('a'));
      myEE.prependListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      //   b
      //   a
      
      @param event

      The name of the event.

      @param listener

      The callback function

      event: 'inspectorNotification',
      listener: (message: InspectorNotification<object>) => void
      ): this;

      Emitted when any notification from the V8 Inspector is received.

      event: 'Runtime.executionContextCreated',
      ): this;

      Issued when new execution context is created.

      event: 'Runtime.executionContextDestroyed',
      ): this;

      Issued when execution context is destroyed.

      event: 'Runtime.executionContextsCleared',
      listener: () => void
      ): this;

      Issued when all executionContexts were cleared in browser

      event: 'Runtime.exceptionThrown',
      ): this;

      Issued when exception was thrown and unhandled.

      event: 'Runtime.exceptionRevoked',
      ): this;

      Issued when unhandled exception was revoked.

      event: 'Runtime.consoleAPICalled',
      ): this;

      Issued when console API was called.

      event: 'Runtime.inspectRequested',
      ): this;

      Issued when object should be inspected (for example, as a result of inspect() command line API call).

      event: 'Debugger.scriptParsed',
      listener: (message: InspectorNotification<ScriptParsedEventDataType>) => void
      ): this;

      Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.

      event: 'Debugger.scriptFailedToParse',
      ): this;

      Fired when virtual machine fails to parse the script.

      event: 'Debugger.breakpointResolved',
      ): this;

      Fired when breakpoint is resolved to an actual script and location.

      event: 'Debugger.paused',
      listener: (message: InspectorNotification<PausedEventDataType>) => void
      ): this;

      Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.

      event: 'Debugger.resumed',
      listener: () => void
      ): this;

      Fired when the virtual machine resumed execution.

      event: 'Console.messageAdded',
      listener: (message: InspectorNotification<MessageAddedEventDataType>) => void
      ): this;

      Issued when new console message is added.

      event: 'Profiler.consoleProfileStarted',
      ): this;

      Sent when new profile recording is started using console.profile() call.

      event: 'Profiler.consoleProfileFinished',
      ): this;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): this;
      event: 'HeapProfiler.resetProfiles',
      listener: () => void
      ): this;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): this;
      event: 'HeapProfiler.lastSeenObjectId',
      ): this;

      If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.

      event: 'HeapProfiler.heapStatsUpdate',
      ): this;

      If heap objects tracking has been started then backend may send update for one or more fragments

      event: 'NodeTracing.dataCollected',
      ): this;

      Contains an bucket of collected trace events.

      event: 'NodeTracing.tracingComplete',
      listener: () => void
      ): this;

      Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.

      event: 'NodeWorker.attachedToWorker',
      ): this;

      Issued when attached to a worker.

      event: 'NodeWorker.detachedFromWorker',
      ): this;

      Issued when detached from the worker.

      event: 'NodeWorker.receivedMessageFromWorker',
      ): this;

      Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).

      event: 'Network.requestWillBeSent',
      ): this;

      Fired when page is about to send HTTP request.

      event: 'Network.responseReceived',
      ): this;

      Fired when HTTP response is available.

      event: 'Network.loadingFailed',
      ): this;
      event: 'Network.loadingFinished',
      ): this;
      event: 'Network.dataReceived',
      listener: (message: InspectorNotification<DataReceivedEventDataType>) => void
      ): this;

      Fired when data chunk was received over the network.

      event: 'NodeRuntime.waitingForDisconnect',
      listener: () => void
      ): this;

      This event is fired instead of Runtime.executionContextDestroyed when enabled. It is fired when the Node process finished all code execution and is waiting for all frontends to disconnect.

      event: 'NodeRuntime.waitingForDebugger',
      listener: () => void
      ): this;

      This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called

      event: 'Target.targetCreated',
      ): this;
      event: 'Target.attachedToTarget',
      ): this;
    • event: string,
      listener: (...args: any[]) => void
      ): this;

      Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

      server.once('connection', (stream) => {
        console.log('Ah, we have our first user!');
      });
      

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.once('foo', () => console.log('a'));
      myEE.prependOnceListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      //   b
      //   a
      
      @param event

      The name of the event.

      @param listener

      The callback function

      event: 'inspectorNotification',
      listener: (message: InspectorNotification<object>) => void
      ): this;

      Emitted when any notification from the V8 Inspector is received.

      event: 'Runtime.executionContextCreated',
      ): this;

      Issued when new execution context is created.

      event: 'Runtime.executionContextDestroyed',
      ): this;

      Issued when execution context is destroyed.

      event: 'Runtime.executionContextsCleared',
      listener: () => void
      ): this;

      Issued when all executionContexts were cleared in browser

      event: 'Runtime.exceptionThrown',
      ): this;

      Issued when exception was thrown and unhandled.

      event: 'Runtime.exceptionRevoked',
      ): this;

      Issued when unhandled exception was revoked.

      event: 'Runtime.consoleAPICalled',
      ): this;

      Issued when console API was called.

      event: 'Runtime.inspectRequested',
      ): this;

      Issued when object should be inspected (for example, as a result of inspect() command line API call).

      event: 'Debugger.scriptParsed',
      listener: (message: InspectorNotification<ScriptParsedEventDataType>) => void
      ): this;

      Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.

      event: 'Debugger.scriptFailedToParse',
      ): this;

      Fired when virtual machine fails to parse the script.

      event: 'Debugger.breakpointResolved',
      ): this;

      Fired when breakpoint is resolved to an actual script and location.

      event: 'Debugger.paused',
      listener: (message: InspectorNotification<PausedEventDataType>) => void
      ): this;

      Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.

      event: 'Debugger.resumed',
      listener: () => void
      ): this;

      Fired when the virtual machine resumed execution.

      event: 'Console.messageAdded',
      listener: (message: InspectorNotification<MessageAddedEventDataType>) => void
      ): this;

      Issued when new console message is added.

      event: 'Profiler.consoleProfileStarted',
      ): this;

      Sent when new profile recording is started using console.profile() call.

      event: 'Profiler.consoleProfileFinished',
      ): this;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): this;
      event: 'HeapProfiler.resetProfiles',
      listener: () => void
      ): this;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): this;
      event: 'HeapProfiler.lastSeenObjectId',
      ): this;

      If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.

      event: 'HeapProfiler.heapStatsUpdate',
      ): this;

      If heap objects tracking has been started then backend may send update for one or more fragments

      event: 'NodeTracing.dataCollected',
      ): this;

      Contains an bucket of collected trace events.

      event: 'NodeTracing.tracingComplete',
      listener: () => void
      ): this;

      Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.

      event: 'NodeWorker.attachedToWorker',
      ): this;

      Issued when attached to a worker.

      event: 'NodeWorker.detachedFromWorker',
      ): this;

      Issued when detached from the worker.

      event: 'NodeWorker.receivedMessageFromWorker',
      ): this;

      Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).

      event: 'Network.requestWillBeSent',
      ): this;

      Fired when page is about to send HTTP request.

      event: 'Network.responseReceived',
      ): this;

      Fired when HTTP response is available.

      event: 'Network.loadingFailed',
      ): this;
      event: 'Network.loadingFinished',
      ): this;
      event: 'Network.dataReceived',
      listener: (message: InspectorNotification<DataReceivedEventDataType>) => void
      ): this;

      Fired when data chunk was received over the network.

      event: 'NodeRuntime.waitingForDisconnect',
      listener: () => void
      ): this;

      This event is fired instead of Runtime.executionContextDestroyed when enabled. It is fired when the Node process finished all code execution and is waiting for all frontends to disconnect.

      event: 'NodeRuntime.waitingForDebugger',
      listener: () => void
      ): this;

      This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called

      event: 'Target.targetCreated',
      ): this;
      event: 'Target.attachedToTarget',
      ): this;
    • method: string,
      callback?: (err: null | Error, params?: object) => void
      ): void;

      Posts a message to the inspector back-end. callback will be notified when a response is received. callback is a function that accepts two optional arguments: error and message-specific result.

      session.post('Runtime.evaluate', { expression: '2 + 2' },
                   (error, { result }) => console.log(result));
      // Output: { type: 'number', value: 4, description: '4' }
      

      The latest version of the V8 inspector protocol is published on the Chrome DevTools Protocol Viewer.

      Node.js inspector supports all the Chrome DevTools Protocol domains declared by V8. Chrome DevTools Protocol domain provides an interface for interacting with one of the runtime agents used to inspect the application state and listen to the run-time events.

      method: string,
      params?: object,
      callback?: (err: null | Error, params?: object) => void
      ): void;
      method: 'Schema.getDomains',
      callback?: (err: null | Error, params: GetDomainsReturnType) => void
      ): void;

      Returns supported domains.

      method: 'Runtime.evaluate',
      callback?: (err: null | Error, params: EvaluateReturnType) => void
      ): void;

      Evaluates expression on global object.

      method: 'Runtime.evaluate',
      callback?: (err: null | Error, params: EvaluateReturnType) => void
      ): void;
      method: 'Runtime.awaitPromise',
      callback?: (err: null | Error, params: AwaitPromiseReturnType) => void
      ): void;

      Add handler to promise with given promise object id.

      method: 'Runtime.awaitPromise',
      callback?: (err: null | Error, params: AwaitPromiseReturnType) => void
      ): void;
      method: 'Runtime.callFunctionOn',
      callback?: (err: null | Error, params: CallFunctionOnReturnType) => void
      ): void;

      Calls function with given declaration on the given object. Object group of the result is inherited from the target object.

      method: 'Runtime.callFunctionOn',
      callback?: (err: null | Error, params: CallFunctionOnReturnType) => void
      ): void;
      method: 'Runtime.getProperties',
      callback?: (err: null | Error, params: GetPropertiesReturnType) => void
      ): void;

      Returns properties of a given object. Object group of the result is inherited from the target object.

      method: 'Runtime.getProperties',
      callback?: (err: null | Error, params: GetPropertiesReturnType) => void
      ): void;
      method: 'Runtime.releaseObject',
      callback?: (err: null | Error) => void
      ): void;

      Releases remote object with given id.

      method: 'Runtime.releaseObject',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Runtime.releaseObjectGroup',
      callback?: (err: null | Error) => void
      ): void;

      Releases all remote objects that belong to a given group.

      method: 'Runtime.releaseObjectGroup',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Runtime.runIfWaitingForDebugger',
      callback?: (err: null | Error) => void
      ): void;

      Tells inspected instance to run if it was waiting for debugger to attach.

      method: 'Runtime.enable',
      callback?: (err: null | Error) => void
      ): void;

      Enables reporting of execution contexts creation by means of <code>executionContextCreated</code> event. When the reporting gets enabled the event will be sent immediately for each existing execution context.

      method: 'Runtime.disable',
      callback?: (err: null | Error) => void
      ): void;

      Disables reporting of execution contexts creation.

      method: 'Runtime.discardConsoleEntries',
      callback?: (err: null | Error) => void
      ): void;

      Discards collected exceptions and console API calls.

      method: 'Runtime.setCustomObjectFormatterEnabled',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Runtime.setCustomObjectFormatterEnabled',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Runtime.compileScript',
      callback?: (err: null | Error, params: CompileScriptReturnType) => void
      ): void;

      Compiles expression.

      method: 'Runtime.compileScript',
      callback?: (err: null | Error, params: CompileScriptReturnType) => void
      ): void;
      method: 'Runtime.runScript',
      callback?: (err: null | Error, params: RunScriptReturnType) => void
      ): void;

      Runs script with given id in a given context.

      method: 'Runtime.runScript',
      callback?: (err: null | Error, params: RunScriptReturnType) => void
      ): void;
      method: 'Runtime.queryObjects',
      callback?: (err: null | Error, params: QueryObjectsReturnType) => void
      ): void;
      method: 'Runtime.queryObjects',
      callback?: (err: null | Error, params: QueryObjectsReturnType) => void
      ): void;
      method: 'Runtime.globalLexicalScopeNames',
      callback?: (err: null | Error, params: GlobalLexicalScopeNamesReturnType) => void
      ): void;

      Returns all let, const and class variables from global scope.

      method: 'Runtime.globalLexicalScopeNames',
      callback?: (err: null | Error, params: GlobalLexicalScopeNamesReturnType) => void
      ): void;
      method: 'Debugger.enable',
      callback?: (err: null | Error, params: EnableReturnType) => void
      ): void;

      Enables debugger for the given page. Clients should not assume that the debugging has been enabled until the result for this command is received.

      method: 'Debugger.disable',
      callback?: (err: null | Error) => void
      ): void;

      Disables debugger for given page.

      method: 'Debugger.setBreakpointsActive',
      callback?: (err: null | Error) => void
      ): void;

      Activates / deactivates all breakpoints on the page.

      method: 'Debugger.setBreakpointsActive',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setSkipAllPauses',
      callback?: (err: null | Error) => void
      ): void;

      Makes page not interrupt on any pauses (breakpoint, exception, dom exception etc).

      method: 'Debugger.setSkipAllPauses',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setBreakpointByUrl',
      callback?: (err: null | Error, params: SetBreakpointByUrlReturnType) => void
      ): void;

      Sets JavaScript breakpoint at given location specified either by URL or URL regex. Once this command is issued, all existing parsed scripts will have breakpoints resolved and returned in <code>locations</code> property. Further matching script parsing will result in subsequent <code>breakpointResolved</code> events issued. This logical breakpoint will survive page reloads.

      method: 'Debugger.setBreakpointByUrl',
      callback?: (err: null | Error, params: SetBreakpointByUrlReturnType) => void
      ): void;
      method: 'Debugger.setBreakpoint',
      callback?: (err: null | Error, params: SetBreakpointReturnType) => void
      ): void;

      Sets JavaScript breakpoint at a given location.

      method: 'Debugger.setBreakpoint',
      callback?: (err: null | Error, params: SetBreakpointReturnType) => void
      ): void;
      method: 'Debugger.removeBreakpoint',
      callback?: (err: null | Error) => void
      ): void;

      Removes JavaScript breakpoint.

      method: 'Debugger.removeBreakpoint',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.getPossibleBreakpoints',
      callback?: (err: null | Error, params: GetPossibleBreakpointsReturnType) => void
      ): void;

      Returns possible locations for breakpoint. scriptId in start and end range locations should be the same.

      method: 'Debugger.getPossibleBreakpoints',
      callback?: (err: null | Error, params: GetPossibleBreakpointsReturnType) => void
      ): void;
      method: 'Debugger.continueToLocation',
      callback?: (err: null | Error) => void
      ): void;

      Continues execution until specific location is reached.

      method: 'Debugger.continueToLocation',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.pauseOnAsyncCall',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.pauseOnAsyncCall',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.stepOver',
      callback?: (err: null | Error) => void
      ): void;

      Steps over the statement.

      method: 'Debugger.stepInto',
      callback?: (err: null | Error) => void
      ): void;

      Steps into the function call.

      method: 'Debugger.stepInto',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.stepOut',
      callback?: (err: null | Error) => void
      ): void;

      Steps out of the function call.

      method: 'Debugger.pause',
      callback?: (err: null | Error) => void
      ): void;

      Stops on the next JavaScript statement.

      method: 'Debugger.resume',
      callback?: (err: null | Error) => void
      ): void;

      Resumes JavaScript execution.

      method: 'Debugger.getStackTrace',
      callback?: (err: null | Error, params: GetStackTraceReturnType) => void
      ): void;

      Returns stack trace with given <code>stackTraceId</code>.

      method: 'Debugger.getStackTrace',
      callback?: (err: null | Error, params: GetStackTraceReturnType) => void
      ): void;
      method: 'Debugger.searchInContent',
      callback?: (err: null | Error, params: SearchInContentReturnType) => void
      ): void;

      Searches for given string in script content.

      method: 'Debugger.searchInContent',
      callback?: (err: null | Error, params: SearchInContentReturnType) => void
      ): void;
      method: 'Debugger.setScriptSource',
      callback?: (err: null | Error, params: SetScriptSourceReturnType) => void
      ): void;

      Edits JavaScript source live.

      method: 'Debugger.setScriptSource',
      callback?: (err: null | Error, params: SetScriptSourceReturnType) => void
      ): void;
      method: 'Debugger.restartFrame',
      callback?: (err: null | Error, params: RestartFrameReturnType) => void
      ): void;

      Restarts particular call frame from the beginning.

      method: 'Debugger.restartFrame',
      callback?: (err: null | Error, params: RestartFrameReturnType) => void
      ): void;
      method: 'Debugger.getScriptSource',
      callback?: (err: null | Error, params: GetScriptSourceReturnType) => void
      ): void;

      Returns source for the script with given id.

      method: 'Debugger.getScriptSource',
      callback?: (err: null | Error, params: GetScriptSourceReturnType) => void
      ): void;
      method: 'Debugger.setPauseOnExceptions',
      callback?: (err: null | Error) => void
      ): void;

      Defines pause on exceptions state. Can be set to stop on all exceptions, uncaught exceptions or no exceptions. Initial pause on exceptions state is <code>none</code>.

      method: 'Debugger.setPauseOnExceptions',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.evaluateOnCallFrame',
      callback?: (err: null | Error, params: EvaluateOnCallFrameReturnType) => void
      ): void;

      Evaluates expression on a given call frame.

      method: 'Debugger.evaluateOnCallFrame',
      callback?: (err: null | Error, params: EvaluateOnCallFrameReturnType) => void
      ): void;
      method: 'Debugger.setVariableValue',
      callback?: (err: null | Error) => void
      ): void;

      Changes value of variable in a callframe. Object-based scopes are not supported and must be mutated manually.

      method: 'Debugger.setVariableValue',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setReturnValue',
      callback?: (err: null | Error) => void
      ): void;

      Changes return value in top frame. Available only at return break position.

      method: 'Debugger.setReturnValue',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setAsyncCallStackDepth',
      callback?: (err: null | Error) => void
      ): void;

      Enables or disables async call stacks tracking.

      method: 'Debugger.setAsyncCallStackDepth',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setBlackboxPatterns',
      callback?: (err: null | Error) => void
      ): void;

      Replace previous blackbox patterns with passed ones. Forces backend to skip stepping/pausing in scripts with url matching one of the patterns. VM will try to leave blackboxed script by performing 'step in' several times, finally resorting to 'step out' if unsuccessful.

      method: 'Debugger.setBlackboxPatterns',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Debugger.setBlackboxedRanges',
      callback?: (err: null | Error) => void
      ): void;

      Makes backend skip steps in the script in blackboxed ranges. VM will try leave blacklisted scripts by performing 'step in' several times, finally resorting to 'step out' if unsuccessful. Positions array contains positions where blackbox state is changed. First interval isn't blackboxed. Array should be sorted.

      method: 'Debugger.setBlackboxedRanges',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Console.enable',
      callback?: (err: null | Error) => void
      ): void;

      Enables console domain, sends the messages collected so far to the client by means of the <code>messageAdded</code> notification.

      method: 'Console.disable',
      callback?: (err: null | Error) => void
      ): void;

      Disables console domain, prevents further console messages from being reported to the client.

      method: 'Console.clearMessages',
      callback?: (err: null | Error) => void
      ): void;

      Does nothing.

      method: 'Profiler.enable',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Profiler.disable',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Profiler.setSamplingInterval',
      callback?: (err: null | Error) => void
      ): void;

      Changes CPU profiler sampling interval. Must be called before CPU profiles recording started.

      method: 'Profiler.setSamplingInterval',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Profiler.start',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Profiler.stop',
      callback?: (err: null | Error, params: StopReturnType) => void
      ): void;
      method: 'Profiler.startPreciseCoverage',
      callback?: (err: null | Error) => void
      ): void;

      Enable precise code coverage. Coverage data for JavaScript executed before enabling precise code coverage may be incomplete. Enabling prevents running optimized code and resets execution counters.

      method: 'Profiler.startPreciseCoverage',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Profiler.stopPreciseCoverage',
      callback?: (err: null | Error) => void
      ): void;

      Disable precise code coverage. Disabling releases unnecessary execution count records and allows executing optimized code.

      method: 'Profiler.takePreciseCoverage',
      callback?: (err: null | Error, params: TakePreciseCoverageReturnType) => void
      ): void;

      Collect coverage data for the current isolate, and resets execution counters. Precise code coverage needs to have started.

      method: 'Profiler.getBestEffortCoverage',
      callback?: (err: null | Error, params: GetBestEffortCoverageReturnType) => void
      ): void;

      Collect coverage data for the current isolate. The coverage data may be incomplete due to garbage collection.

      method: 'HeapProfiler.enable',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.disable',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.startTrackingHeapObjects',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.startTrackingHeapObjects',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.stopTrackingHeapObjects',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.stopTrackingHeapObjects',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.takeHeapSnapshot',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.takeHeapSnapshot',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.collectGarbage',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.getObjectByHeapObjectId',
      callback?: (err: null | Error, params: GetObjectByHeapObjectIdReturnType) => void
      ): void;
      method: 'HeapProfiler.getObjectByHeapObjectId',
      callback?: (err: null | Error, params: GetObjectByHeapObjectIdReturnType) => void
      ): void;
      method: 'HeapProfiler.addInspectedHeapObject',
      callback?: (err: null | Error) => void
      ): void;

      Enables console to refer to the node with given id via $x (see Command Line API for more details $x functions).

      method: 'HeapProfiler.addInspectedHeapObject',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.getHeapObjectId',
      callback?: (err: null | Error, params: GetHeapObjectIdReturnType) => void
      ): void;
      method: 'HeapProfiler.getHeapObjectId',
      callback?: (err: null | Error, params: GetHeapObjectIdReturnType) => void
      ): void;
      method: 'HeapProfiler.startSampling',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.startSampling',
      callback?: (err: null | Error) => void
      ): void;
      method: 'HeapProfiler.stopSampling',
      callback?: (err: null | Error, params: StopSamplingReturnType) => void
      ): void;
      method: 'HeapProfiler.getSamplingProfile',
      callback?: (err: null | Error, params: GetSamplingProfileReturnType) => void
      ): void;
      method: 'NodeTracing.getCategories',
      callback?: (err: null | Error, params: GetCategoriesReturnType) => void
      ): void;

      Gets supported tracing categories.

      method: 'NodeTracing.start',
      callback?: (err: null | Error) => void
      ): void;

      Start trace events collection.

      method: 'NodeTracing.start',
      callback?: (err: null | Error) => void
      ): void;
      method: 'NodeTracing.stop',
      callback?: (err: null | Error) => void
      ): void;

      Stop trace events collection. Remaining collected events will be sent as a sequence of dataCollected events followed by tracingComplete event.

      method: 'NodeWorker.sendMessageToWorker',
      callback?: (err: null | Error) => void
      ): void;

      Sends protocol message over session with given id.

      method: 'NodeWorker.sendMessageToWorker',
      callback?: (err: null | Error) => void
      ): void;
      method: 'NodeWorker.enable',
      callback?: (err: null | Error) => void
      ): void;

      Instructs the inspector to attach to running workers. Will also attach to new workers as they start

      method: 'NodeWorker.enable',
      callback?: (err: null | Error) => void
      ): void;
      method: 'NodeWorker.disable',
      callback?: (err: null | Error) => void
      ): void;

      Detaches from all running workers and disables attaching to new workers as they are started.

      method: 'NodeWorker.detach',
      callback?: (err: null | Error) => void
      ): void;

      Detached from the worker with given sessionId.

      method: 'NodeWorker.detach',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Network.disable',
      callback?: (err: null | Error) => void
      ): void;

      Disables network tracking, prevents network events from being sent to the client.

      method: 'Network.enable',
      callback?: (err: null | Error) => void
      ): void;

      Enables network tracking, network events will now be delivered to the client.

      method: 'Network.getRequestPostData',
      callback?: (err: null | Error, params: GetRequestPostDataReturnType) => void
      ): void;

      Returns post data sent with the request. Returns an error when no data was sent with the request.

      method: 'Network.getRequestPostData',
      callback?: (err: null | Error, params: GetRequestPostDataReturnType) => void
      ): void;
      method: 'Network.getResponseBody',
      callback?: (err: null | Error, params: GetResponseBodyReturnType) => void
      ): void;

      Returns content served for the given request.

      method: 'Network.getResponseBody',
      callback?: (err: null | Error, params: GetResponseBodyReturnType) => void
      ): void;
      method: 'Network.streamResourceContent',
      callback?: (err: null | Error, params: StreamResourceContentReturnType) => void
      ): void;

      Enables streaming of the response for the given requestId. If enabled, the dataReceived event contains the data that was received during streaming.

      method: 'Network.streamResourceContent',
      callback?: (err: null | Error, params: StreamResourceContentReturnType) => void
      ): void;
      method: 'Network.loadNetworkResource',
      callback?: (err: null | Error, params: LoadNetworkResourceReturnType) => void
      ): void;

      Fetches the resource and returns the content.

      method: 'Network.loadNetworkResource',
      callback?: (err: null | Error, params: LoadNetworkResourceReturnType) => void
      ): void;
      method: 'NodeRuntime.enable',
      callback?: (err: null | Error) => void
      ): void;

      Enable the NodeRuntime events except by NodeRuntime.waitingForDisconnect.

      method: 'NodeRuntime.disable',
      callback?: (err: null | Error) => void
      ): void;

      Disable NodeRuntime events

      method: 'NodeRuntime.notifyWhenWaitingForDisconnect',
      callback?: (err: null | Error) => void
      ): void;

      Enable the NodeRuntime.waitingForDisconnect.

      method: 'NodeRuntime.notifyWhenWaitingForDisconnect',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Target.setAutoAttach',
      callback?: (err: null | Error) => void
      ): void;
      method: 'Target.setAutoAttach',
      callback?: (err: null | Error) => void
      ): void;
      method: 'IO.read',
      callback?: (err: null | Error, params: ReadReturnType) => void
      ): void;

      Read a chunk of the stream

      method: 'IO.read',
      callback?: (err: null | Error, params: ReadReturnType) => void
      ): void;
      method: 'IO.close',
      callback?: (err: null | Error) => void
      ): void;
      method: 'IO.close',
      callback?: (err: null | Error) => void
      ): void;
    • event: string,
      listener: (...args: any[]) => void
      ): this;

      Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
        console.log('someone connected!');
      });
      

      Returns a reference to the EventEmitter, so that calls can be chained.

      @param event

      The name of the event.

      @param listener

      The callback function

      event: 'inspectorNotification',
      listener: (message: InspectorNotification<object>) => void
      ): this;

      Emitted when any notification from the V8 Inspector is received.

      event: 'Runtime.executionContextCreated',
      ): this;

      Issued when new execution context is created.

      event: 'Runtime.executionContextDestroyed',
      ): this;

      Issued when execution context is destroyed.

      event: 'Runtime.executionContextsCleared',
      listener: () => void
      ): this;

      Issued when all executionContexts were cleared in browser

      event: 'Runtime.exceptionThrown',
      ): this;

      Issued when exception was thrown and unhandled.

      event: 'Runtime.exceptionRevoked',
      ): this;

      Issued when unhandled exception was revoked.

      event: 'Runtime.consoleAPICalled',
      ): this;

      Issued when console API was called.

      event: 'Runtime.inspectRequested',
      ): this;

      Issued when object should be inspected (for example, as a result of inspect() command line API call).

      event: 'Debugger.scriptParsed',
      listener: (message: InspectorNotification<ScriptParsedEventDataType>) => void
      ): this;

      Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.

      event: 'Debugger.scriptFailedToParse',
      ): this;

      Fired when virtual machine fails to parse the script.

      event: 'Debugger.breakpointResolved',
      ): this;

      Fired when breakpoint is resolved to an actual script and location.

      event: 'Debugger.paused',
      listener: (message: InspectorNotification<PausedEventDataType>) => void
      ): this;

      Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.

      event: 'Debugger.resumed',
      listener: () => void
      ): this;

      Fired when the virtual machine resumed execution.

      event: 'Console.messageAdded',
      listener: (message: InspectorNotification<MessageAddedEventDataType>) => void
      ): this;

      Issued when new console message is added.

      event: 'Profiler.consoleProfileStarted',
      ): this;

      Sent when new profile recording is started using console.profile() call.

      event: 'Profiler.consoleProfileFinished',
      ): this;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): this;
      event: 'HeapProfiler.resetProfiles',
      listener: () => void
      ): this;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): this;
      event: 'HeapProfiler.lastSeenObjectId',
      ): this;

      If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.

      event: 'HeapProfiler.heapStatsUpdate',
      ): this;

      If heap objects tracking has been started then backend may send update for one or more fragments

      event: 'NodeTracing.dataCollected',
      ): this;

      Contains an bucket of collected trace events.

      event: 'NodeTracing.tracingComplete',
      listener: () => void
      ): this;

      Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.

      event: 'NodeWorker.attachedToWorker',
      ): this;

      Issued when attached to a worker.

      event: 'NodeWorker.detachedFromWorker',
      ): this;

      Issued when detached from the worker.

      event: 'NodeWorker.receivedMessageFromWorker',
      ): this;

      Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).

      event: 'Network.requestWillBeSent',
      ): this;

      Fired when page is about to send HTTP request.

      event: 'Network.responseReceived',
      ): this;

      Fired when HTTP response is available.

      event: 'Network.loadingFailed',
      ): this;
      event: 'Network.loadingFinished',
      ): this;
      event: 'Network.dataReceived',
      listener: (message: InspectorNotification<DataReceivedEventDataType>) => void
      ): this;

      Fired when data chunk was received over the network.

      event: 'NodeRuntime.waitingForDisconnect',
      listener: () => void
      ): this;

      This event is fired instead of Runtime.executionContextDestroyed when enabled. It is fired when the Node process finished all code execution and is waiting for all frontends to disconnect.

      event: 'NodeRuntime.waitingForDebugger',
      listener: () => void
      ): this;

      This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called

      event: 'Target.targetCreated',
      ): this;
      event: 'Target.attachedToTarget',
      ): this;
    • event: string,
      listener: (...args: any[]) => void
      ): this;

      Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
        console.log('Ah, we have our first user!');
      });
      

      Returns a reference to the EventEmitter, so that calls can be chained.

      @param event

      The name of the event.

      @param listener

      The callback function

      event: 'inspectorNotification',
      listener: (message: InspectorNotification<object>) => void
      ): this;

      Emitted when any notification from the V8 Inspector is received.

      event: 'Runtime.executionContextCreated',
      ): this;

      Issued when new execution context is created.

      event: 'Runtime.executionContextDestroyed',
      ): this;

      Issued when execution context is destroyed.

      event: 'Runtime.executionContextsCleared',
      listener: () => void
      ): this;

      Issued when all executionContexts were cleared in browser

      event: 'Runtime.exceptionThrown',
      ): this;

      Issued when exception was thrown and unhandled.

      event: 'Runtime.exceptionRevoked',
      ): this;

      Issued when unhandled exception was revoked.

      event: 'Runtime.consoleAPICalled',
      ): this;

      Issued when console API was called.

      event: 'Runtime.inspectRequested',
      ): this;

      Issued when object should be inspected (for example, as a result of inspect() command line API call).

      event: 'Debugger.scriptParsed',
      listener: (message: InspectorNotification<ScriptParsedEventDataType>) => void
      ): this;

      Fired when virtual machine parses script. This event is also fired for all known and uncollected scripts upon enabling debugger.

      event: 'Debugger.scriptFailedToParse',
      ): this;

      Fired when virtual machine fails to parse the script.

      event: 'Debugger.breakpointResolved',
      ): this;

      Fired when breakpoint is resolved to an actual script and location.

      event: 'Debugger.paused',
      listener: (message: InspectorNotification<PausedEventDataType>) => void
      ): this;

      Fired when the virtual machine stopped on breakpoint or exception or any other stop criteria.

      event: 'Debugger.resumed',
      listener: () => void
      ): this;

      Fired when the virtual machine resumed execution.

      event: 'Console.messageAdded',
      listener: (message: InspectorNotification<MessageAddedEventDataType>) => void
      ): this;

      Issued when new console message is added.

      event: 'Profiler.consoleProfileStarted',
      ): this;

      Sent when new profile recording is started using console.profile() call.

      event: 'Profiler.consoleProfileFinished',
      ): this;
      event: 'HeapProfiler.addHeapSnapshotChunk',
      ): this;
      event: 'HeapProfiler.resetProfiles',
      listener: () => void
      ): this;
      event: 'HeapProfiler.reportHeapSnapshotProgress',
      ): this;
      event: 'HeapProfiler.lastSeenObjectId',
      ): this;

      If heap objects tracking has been started then backend regularly sends a current value for last seen object id and corresponding timestamp. If the were changes in the heap since last event then one or more heapStatsUpdate events will be sent before a new lastSeenObjectId event.

      event: 'HeapProfiler.heapStatsUpdate',
      ): this;

      If heap objects tracking has been started then backend may send update for one or more fragments

      event: 'NodeTracing.dataCollected',
      ): this;

      Contains an bucket of collected trace events.

      event: 'NodeTracing.tracingComplete',
      listener: () => void
      ): this;

      Signals that tracing is stopped and there is no trace buffers pending flush, all data were delivered via dataCollected events.

      event: 'NodeWorker.attachedToWorker',
      ): this;

      Issued when attached to a worker.

      event: 'NodeWorker.detachedFromWorker',
      ): this;

      Issued when detached from the worker.

      event: 'NodeWorker.receivedMessageFromWorker',
      ): this;

      Notifies about a new protocol message received from the session (session ID is provided in attachedToWorker notification).

      event: 'Network.requestWillBeSent',
      ): this;

      Fired when page is about to send HTTP request.

      event: 'Network.responseReceived',
      ): this;

      Fired when HTTP response is available.

      event: 'Network.loadingFailed',
      ): this;
      event: 'Network.loadingFinished',
      ): this;
      event: 'Network.dataReceived',
      listener: (message: InspectorNotification<DataReceivedEventDataType>) => void
      ): this;

      Fired when data chunk was received over the network.

      event: 'NodeRuntime.waitingForDisconnect',
      listener: () => void
      ): this;

      This event is fired instead of Runtime.executionContextDestroyed when enabled. It is fired when the Node process finished all code execution and is waiting for all frontends to disconnect.

      event: 'NodeRuntime.waitingForDebugger',
      listener: () => void
      ): this;

      This event is fired when the runtime is waiting for the debugger. For example, when inspector.waitingForDebugger is called

      event: 'Target.targetCreated',
      ): this;
      event: 'Target.attachedToTarget',
      ): this;
    • eventName: string | symbol
      ): Function[];

      Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));
      
      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];
      
      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();
      
      // Logs "log once" to the console and removes the listener
      logFnWrapper();
      
      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');
      
      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');
      
    • eventName?: string | symbol
      ): this;

      Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

    • eventName: string | symbol,
      listener: (...args: any[]) => void
      ): this;

      Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
        console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);
      

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();
      
      const callbackA = () => {
        console.log('A');
        myEmitter.removeListener('event', callbackB);
      };
      
      const callbackB = () => {
        console.log('B');
      };
      
      myEmitter.on('event', callbackA);
      
      myEmitter.on('event', callbackB);
      
      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      //   A
      //   B
      
      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      //   A
      

      Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();
      
      function pong() {
        console.log('pong');
      }
      
      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);
      
      ee.emit('ping');
      ee.emit('ping');
      

      Returns a reference to the EventEmitter, so that calls can be chained.

    • n: number
      ): this;

      By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

      Returns a reference to the EventEmitter, so that calls can be chained.

    • signal: AbortSignal,
      resource: (event: Event) => void
      ): Disposable;

      Listens once to the abort event on the provided signal.

      Listening to the abort event on abort signals is unsafe and may lead to resource leaks since another third party with the signal can call e.stopImmediatePropagation(). Unfortunately Node.js cannot change this since it would violate the web standard. Additionally, the original API makes it easy to forget to remove listeners.

      This API allows safely using AbortSignals in Node.js APIs by solving these two issues by listening to the event such that stopImmediatePropagation does not prevent the listener from running.

      Returns a disposable so that it may be unsubscribed from more easily.

      import { addAbortListener } from 'node:events';
      
      function example(signal) {
        let disposable;
        try {
          signal.addEventListener('abort', (e) => e.stopImmediatePropagation());
          disposable = addAbortListener(signal, (e) => {
            // Do something when signal is aborted.
          });
        } finally {
          disposable?.[Symbol.dispose]();
        }
      }
      
      @returns

      Disposable that removes the abort listener.

    • emitter: EventEmitter<DefaultEventMap> | EventTarget,
      name: string | symbol
      ): Function[];

      Returns a copy of the array of listeners for the event named eventName.

      For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

      For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

      import { getEventListeners, EventEmitter } from 'node:events';
      
      {
        const ee = new EventEmitter();
        const listener = () => console.log('Events are fun');
        ee.on('foo', listener);
        console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]
      }
      {
        const et = new EventTarget();
        const listener = () => console.log('Events are fun');
        et.addEventListener('foo', listener);
        console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]
      }
      
    • emitter: EventEmitter<DefaultEventMap> | EventTarget
      ): number;

      Returns the currently set max amount of listeners.

      For EventEmitters this behaves exactly the same as calling .getMaxListeners on the emitter.

      For EventTargets this is the only way to get the max event listeners for the event target. If the number of event handlers on a single EventTarget exceeds the max set, the EventTarget will print a warning.

      import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';
      
      {
        const ee = new EventEmitter();
        console.log(getMaxListeners(ee)); // 10
        setMaxListeners(11, ee);
        console.log(getMaxListeners(ee)); // 11
      }
      {
        const et = new EventTarget();
        console.log(getMaxListeners(et)); // 10
        setMaxListeners(11, et);
        console.log(getMaxListeners(et)); // 11
      }
      
    • static on(
      emitter: EventEmitter,
      eventName: string | symbol,
      options?: StaticEventEmitterIteratorOptions
      ): AsyncIterator<any[]>;
      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      // Emit later on
      process.nextTick(() => {
        ee.emit('foo', 'bar');
        ee.emit('foo', 42);
      });
      
      for await (const event of on(ee, 'foo')) {
        // The execution of this inner block is synchronous and it
        // processes one event at a time (even with await). Do not use
        // if concurrent execution is required.
        console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here
      

      Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

      An AbortSignal can be used to cancel waiting on events:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ac = new AbortController();
      
      (async () => {
        const ee = new EventEmitter();
      
        // Emit later on
        process.nextTick(() => {
          ee.emit('foo', 'bar');
          ee.emit('foo', 42);
        });
      
        for await (const event of on(ee, 'foo', { signal: ac.signal })) {
          // The execution of this inner block is synchronous and it
          // processes one event at a time (even with await). Do not use
          // if concurrent execution is required.
          console.log(event); // prints ['bar'] [42]
        }
        // Unreachable here
      })();
      
      process.nextTick(() => ac.abort());
      

      Use the close option to specify an array of event names that will end the iteration:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      // Emit later on
      process.nextTick(() => {
        ee.emit('foo', 'bar');
        ee.emit('foo', 42);
        ee.emit('close');
      });
      
      for await (const event of on(ee, 'foo', { close: ['close'] })) {
        console.log(event); // prints ['bar'] [42]
      }
      // the loop will exit after 'close' is emitted
      console.log('done'); // prints 'done'
      
      @returns

      An AsyncIterator that iterates eventName events emitted by the emitter

      static on(
      emitter: EventTarget,
      eventName: string,
      options?: StaticEventEmitterIteratorOptions
      ): AsyncIterator<any[]>;
      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      // Emit later on
      process.nextTick(() => {
        ee.emit('foo', 'bar');
        ee.emit('foo', 42);
      });
      
      for await (const event of on(ee, 'foo')) {
        // The execution of this inner block is synchronous and it
        // processes one event at a time (even with await). Do not use
        // if concurrent execution is required.
        console.log(event); // prints ['bar'] [42]
      }
      // Unreachable here
      

      Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

      An AbortSignal can be used to cancel waiting on events:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ac = new AbortController();
      
      (async () => {
        const ee = new EventEmitter();
      
        // Emit later on
        process.nextTick(() => {
          ee.emit('foo', 'bar');
          ee.emit('foo', 42);
        });
      
        for await (const event of on(ee, 'foo', { signal: ac.signal })) {
          // The execution of this inner block is synchronous and it
          // processes one event at a time (even with await). Do not use
          // if concurrent execution is required.
          console.log(event); // prints ['bar'] [42]
        }
        // Unreachable here
      })();
      
      process.nextTick(() => ac.abort());
      

      Use the close option to specify an array of event names that will end the iteration:

      import { on, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      // Emit later on
      process.nextTick(() => {
        ee.emit('foo', 'bar');
        ee.emit('foo', 42);
        ee.emit('close');
      });
      
      for await (const event of on(ee, 'foo', { close: ['close'] })) {
        console.log(event); // prints ['bar'] [42]
      }
      // the loop will exit after 'close' is emitted
      console.log('done'); // prints 'done'
      
      @returns

      An AsyncIterator that iterates eventName events emitted by the emitter

    • static once(
      emitter: EventEmitter,
      eventName: string | symbol,
      options?: StaticEventEmitterOptions
      ): Promise<any[]>;

      Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

      This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

      import { once, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      process.nextTick(() => {
        ee.emit('myevent', 42);
      });
      
      const [value] = await once(ee, 'myevent');
      console.log(value);
      
      const err = new Error('kaboom');
      process.nextTick(() => {
        ee.emit('error', err);
      });
      
      try {
        await once(ee, 'myevent');
      } catch (err) {
        console.error('error happened', err);
      }
      

      The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

      import { EventEmitter, once } from 'node:events';
      
      const ee = new EventEmitter();
      
      once(ee, 'error')
        .then(([err]) => console.log('ok', err.message))
        .catch((err) => console.error('error', err.message));
      
      ee.emit('error', new Error('boom'));
      
      // Prints: ok boom
      

      An AbortSignal can be used to cancel waiting for the event:

      import { EventEmitter, once } from 'node:events';
      
      const ee = new EventEmitter();
      const ac = new AbortController();
      
      async function foo(emitter, event, signal) {
        try {
          await once(emitter, event, { signal });
          console.log('event emitted!');
        } catch (error) {
          if (error.name === 'AbortError') {
            console.error('Waiting for the event was canceled!');
          } else {
            console.error('There was an error', error.message);
          }
        }
      }
      
      foo(ee, 'foo', ac.signal);
      ac.abort(); // Abort waiting for the event
      ee.emit('foo'); // Prints: Waiting for the event was canceled!
      
      static once(
      emitter: EventTarget,
      eventName: string,
      options?: StaticEventEmitterOptions
      ): Promise<any[]>;

      Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

      This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

      import { once, EventEmitter } from 'node:events';
      import process from 'node:process';
      
      const ee = new EventEmitter();
      
      process.nextTick(() => {
        ee.emit('myevent', 42);
      });
      
      const [value] = await once(ee, 'myevent');
      console.log(value);
      
      const err = new Error('kaboom');
      process.nextTick(() => {
        ee.emit('error', err);
      });
      
      try {
        await once(ee, 'myevent');
      } catch (err) {
        console.error('error happened', err);
      }
      

      The special handling of the 'error' event is only used when events.once() is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

      import { EventEmitter, once } from 'node:events';
      
      const ee = new EventEmitter();
      
      once(ee, 'error')
        .then(([err]) => console.log('ok', err.message))
        .catch((err) => console.error('error', err.message));
      
      ee.emit('error', new Error('boom'));
      
      // Prints: ok boom
      

      An AbortSignal can be used to cancel waiting for the event:

      import { EventEmitter, once } from 'node:events';
      
      const ee = new EventEmitter();
      const ac = new AbortController();
      
      async function foo(emitter, event, signal) {
        try {
          await once(emitter, event, { signal });
          console.log('event emitted!');
        } catch (error) {
          if (error.name === 'AbortError') {
            console.error('Waiting for the event was canceled!');
          } else {
            console.error('There was an error', error.message);
          }
        }
      }
      
      foo(ee, 'foo', ac.signal);
      ac.abort(); // Abort waiting for the event
      ee.emit('foo'); // Prints: Waiting for the event was canceled!
      
    • n?: number,
      ...eventTargets: EventEmitter<DefaultEventMap> | EventTarget[]
      ): void;
      import { setMaxListeners, EventEmitter } from 'node:events';
      
      const target = new EventTarget();
      const emitter = new EventEmitter();
      
      setMaxListeners(5, target, emitter);
      
      @param n

      A non-negative number. The maximum number of listeners per EventTarget event.

      @param eventTargets

      Zero or more {EventTarget} or {EventEmitter} instances. If none are specified, n is set as the default max for all newly created {EventTarget} and {EventEmitter} objects.

  • An object to send messages to the remote inspector console.

  • function close(): void;

    Deactivate the inspector. Blocks until there are no active connections.

  • function open(
    port?: number,
    host?: string,
    wait?: boolean
    ): Disposable;

    Activate inspector on host and port. Equivalent to node --inspect=[[host:]port], but can be done programmatically after node has started.

    If wait is true, will block until a client has connected to the inspect port and flow control has been passed to the debugger client.

    See the security warning regarding the host parameter usage.

    @param port

    Port to listen on for inspector connections. Defaults to what was specified on the CLI.

    @param host

    Host to listen on for inspector connections. Defaults to what was specified on the CLI.

    @param wait

    Block until a client has connected. Defaults to what was specified on the CLI.

    @returns

    Disposable that calls inspector.close().

  • function url(): undefined | string;

    Return the URL of the active inspector, or undefined if there is none.

    $ node --inspect -p 'inspector.url()'
    Debugger listening on ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34
    For help, see: https://nodejs.org/en/docs/inspector
    ws://127.0.0.1:9229/166e272e-7a30-4d09-97ce-f1c012b43c34
    
    $ node --inspect=localhost:3000 -p 'inspector.url()'
    Debugger listening on ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a
    For help, see: https://nodejs.org/en/docs/inspector
    ws://localhost:3000/51cf8d0e-3c36-4c59-8efd-54519839e56a
    
    $ node -p 'inspector.url()'
    undefined
    
  • function waitForDebugger(): void;

    Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.

    An exception will be thrown if there is no active inspector.

Type definitions