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Use PowerShell 7 (pwsh.exe) instead of the default powershell.exe. If you run into problems, ask in the #contributing channel on our Discord.

Prerequisites

Enable Scripts

By default, running unverified scripts is blocked.
Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Unrestricted

System Dependencies

Bun v1.1 or later. The build uses Bun to run its own code generators.
irm bun.sh/install.ps1 | iex
Visual Studio with the “Desktop Development with C++” workload. While installing, also install Git if Git for Windows is not already installed. Install Visual Studio with the graphical wizard or through WinGet:
winget install "Visual Studio Community 2022" --override "--add Microsoft.VisualStudio.Workload.NativeDesktop Microsoft.VisualStudio.Component.Git " -s msstore
After Visual Studio, you need the following:
  • LLVM 21.1.8
  • Go
  • Rust (via rustup)
  • NASM
  • Perl
  • Ruby
  • Node.js
rustup installs the Rust nightly toolchain pinned in rust-toolchain.toml on the first build.
Use Scoop to install these remaining tools.
Scoop (x64)
irm https://get.scoop.sh | iex
scoop install nodejs-lts go rustup nasm ruby perl ccache
# scoop seems to be buggy if you install llvm and the rest at the same time
scoop install llvm@21.1.8
For Windows ARM64, download LLVM 21.1.8 directly from GitHub releases (first version with ARM64 Windows builds):
ARM64
# Download and install LLVM for ARM64
Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-21.1.8/LLVM-21.1.8-woa64.exe" -OutFile "$env:TEMP\LLVM-21.1.8-woa64.exe"
Start-Process -FilePath "$env:TEMP\LLVM-21.1.8-woa64.exe" -ArgumentList "/S" -Wait
Do not install these with WinGet or another package manager: you will likely get Strawberry Perl instead of a more minimal installation of Perl. Strawberry Perl adds many other utilities to $Env:PATH that conflict with MSVC and break the build.
To build WebKit locally (optional, x64 only), install these packages:
Scoop
scoop install make cygwin python
ARM64 builds do not need Cygwin because WebKit is provided as a pre-built binary.
From here on out, use a PowerShell terminal with .\scripts\vs-shell.ps1 sourced. Load the script by running it:
.\scripts\vs-shell.ps1
To verify, check for an MSVC-only command such as mt.exe:
Get-Command mt
Avoid installing ninja / cmake into your global path: you may end up building Bun without .\scripts\vs-shell.ps1 sourced.

Building

bun run build

# after the initial `bun run build` you can use the following to build
ninja -Cbuild/debug
A successful build writes bun-debug.exe to the build/debug folder.
.\build\debug\bun-debug.exe --revision
Add this folder to $Env:PATH: open the Start menu, type “Path”, and use the environment variables menu to add C:\.....\bun\build\debug to the user environment variable PATH. Then restart your editor (if it still does not pick up the change, log out and log back in).

Extra paths

  • WebKit is extracted to build/debug/cache/webkit/

Tests

Run the test suite with bun test <path> or with the wrapper script bun node:test <path>. The bun node:test command runs every test file in a separate instance of bun.exe, so a crash in the test runner does not stop the entire suite.
# Run the entire test suite with reporter
# the package.json script "test" uses "build/debug/bun-debug.exe" by default
bun run test

# Run an individual test file:
bun-debug test node\fs
bun-debug test "C:\bun\test\js\bun\resolve\import-meta.test.js"

Troubleshooting

.rc file fails to build

llvm-rc.exe is odd; don’t use it. Use rc.exe instead: make sure you are in a Visual Studio dev terminal, and check rc /? to confirm it is Microsoft Resource Compiler.

failed to write output ‘bun-debug.exe’: permission denied

You cannot overwrite bun-debug.exe while it is open. You likely have a running instance, maybe in the VS Code debugger.

Cross-compiling from Linux

You can also build Windows binaries (both x64 and arm64) on a Linux host. The build uses the host LLVM’s clang-cl, lld-link, llvm-lib and llvm-rc (part of every LLVM distribution), plus an “xwin splat” of the MSVC CRT/STL and Windows SDK for headers and import libraries.

Prerequisites

  1. The same LLVM version a native build uses (see scripts/bootstrap.sh llvm_version_exact), installed so that clang-cl, lld-link, llvm-lib and llvm-rc are available. On Debian/Ubuntu, apt.llvm.org packages provide all of them.
  2. nasm (only needed for Windows x64; BoringSSL’s x64 assembly is NASM syntax).
  3. Rust std for the Windows targets (rust-toolchain.toml lists them; rustup target add x86_64-pc-windows-msvc aarch64-pc-windows-msvc if missing).
  4. A Windows sysroot: an xwin splat of the MSVC CRT, Windows SDK, and ATL laid out like a Visual Studio install. Downloading these components means accepting Microsoft’s license terms for them.
cargo install xwin # or download a release binary
xwin --accept-license --arch x86_64,aarch64 --sdk-version 10.0.26100 --crt-version 14.44.17.14 --include-atl splat \
  --use-winsysroot-style --preserve-ms-arch-notation --include-debug-libs \
  --output /opt/winsysroot
# clang-cl/lld-link look up SDK paths as "Include"/"Lib"; the splat writes
# them lowercase, so alias both spellings (needs the same privileges as the
# splat — configure creates these itself when the directory is writable).
ln -s include "/opt/winsysroot/Windows Kits/10/Include"
ln -s lib "/opt/winsysroot/Windows Kits/10/Lib"
The build looks for the sysroot at /opt/winsysroot (or /opt/xwin) automatically; elsewhere, set WINDOWS_SYSROOT=<path> or pass --winsysroot=<path> (a user-writable path also lets configure manage the aliases for you). Configure validates the splat at the start of every cross build. CI agents bake the same splat into their images (.buildkite/Dockerfile, scripts/bootstrap.sh); when an agent doesn’t have one, the build fetches it into its cache dir at configure time.

Building

# Debug builds
bun run build --profile=windows-x64
bun run build --profile=windows-arm64

# Release builds
bun run build --profile=windows-x64-release
bun run build --profile=windows-arm64-release
Output lands in build/debug-windows-x64/bun-debug.exe, build/release-windows-aarch64/bun-profile.exe + bun.exe, and so on. Equivalent raw flags: bun run build --os=windows --arch=aarch64. Cross-compiled executables are not run on the host (the --revision smoke test is skipped), so test them on a Windows machine or under Wine.

LTO

x64 release cross builds support ThinLTO with cross-language (Rust↔C++) LTO. It’s opt-in:
bun run build --profile=windows-x64-release --lto=on
--lto=on compiles Bun’s C/C++ with -flto=thin, makes rustc emit LLVM bitcode (-Clinker-plugin-lto), pulls the bun-webkit-windows-amd64-lto ThinLTO prebuilt, and links everything with rustc’s bundled lld-link (its LLVM is new enough to read both compilers’ bitcode). There is no LTO for arm64 (no -lto WebKit prebuilt: LLVM’s CodeView emitter can’t handle ARM64 NEON tuple registers during LTO codegen) or for --baseline.