pwsh.exe) instead of the default powershell.exe. If you run into problems, ask in the #contributing channel on our Discord.
Prerequisites
Enable Scripts
By default, running unverified scripts is blocked.System Dependencies
Bun v1.1 or later. The build uses Bun to run its own code generators.- LLVM 21.1.8
- Go
- Rust (via rustup)
- NASM
- Perl
- Ruby
- Node.js
rustup installs the Rust nightly toolchain pinned in
rust-toolchain.toml on the first build.Scoop (x64)
ARM64
Do not install these with WinGet or another package manager: you will likely get Strawberry Perl instead of a more
minimal installation of Perl. Strawberry Perl adds many other utilities to
$Env:PATH that conflict with MSVC and
break the build.Scoop
ARM64 builds do not need Cygwin because WebKit is provided as a pre-built binary.
.\scripts\vs-shell.ps1 sourced. Load the script by running it:
mt.exe:
Avoid installing
ninja / cmake into your global path: you may end up building Bun without .\scripts\vs-shell.ps1
sourced.Building
bun-debug.exe to the build/debug folder.
$Env:PATH: open the Start menu, type “Path”, and use the environment variables menu to add C:\.....\bun\build\debug to the user environment variable PATH. Then restart your editor (if it still does not pick up the change, log out and log back in).
Extra paths
- WebKit is extracted to
build/debug/cache/webkit/
Tests
Run the test suite withbun test <path> or with the wrapper script bun node:test <path>. The bun node:test command runs every test file in a separate instance of bun.exe, so a crash in the test runner does not stop the entire suite.
Troubleshooting
.rc file fails to build
llvm-rc.exe is odd; don’t use it. Use rc.exe instead: make sure you are in a Visual Studio dev terminal, and check rc /? to confirm it is Microsoft Resource Compiler.
failed to write output ‘bun-debug.exe’: permission denied
You cannot overwritebun-debug.exe while it is open. You likely have a running instance, maybe in the VS Code debugger.
Cross-compiling from Linux
You can also build Windows binaries (both x64 and arm64) on a Linux host. The build uses the host LLVM’sclang-cl, lld-link, llvm-lib and llvm-rc (part of every LLVM distribution), plus an “xwin splat” of the MSVC CRT/STL and Windows SDK for headers and import libraries.
Prerequisites
- The same LLVM version a native build uses (see
scripts/bootstrap.shllvm_version_exact), installed so thatclang-cl,lld-link,llvm-libandllvm-rcare available. On Debian/Ubuntu,apt.llvm.orgpackages provide all of them. nasm(only needed for Windows x64; BoringSSL’s x64 assembly is NASM syntax).- Rust std for the Windows targets (
rust-toolchain.tomllists them;rustup target add x86_64-pc-windows-msvc aarch64-pc-windows-msvcif missing). - A Windows sysroot: an xwin splat of the MSVC CRT, Windows SDK, and ATL laid out like a Visual Studio install. Downloading these components means accepting Microsoft’s license terms for them.
/opt/winsysroot (or /opt/xwin) automatically; elsewhere, set WINDOWS_SYSROOT=<path> or pass --winsysroot=<path> (a user-writable path also lets configure manage the aliases for you). Configure validates the splat at the start of every cross build. CI agents bake the same splat into their images (.buildkite/Dockerfile, scripts/bootstrap.sh); when an agent doesn’t have one, the build fetches it into its cache dir at configure time.
Building
build/debug-windows-x64/bun-debug.exe, build/release-windows-aarch64/bun-profile.exe + bun.exe, and so on. Equivalent raw flags: bun run build --os=windows --arch=aarch64.
Cross-compiled executables are not run on the host (the --revision smoke test is skipped), so test them on a Windows machine or under Wine.
LTO
x64 release cross builds support ThinLTO with cross-language (Rust↔C++) LTO. It’s opt-in:--lto=on compiles Bun’s C/C++ with -flto=thin, makes rustc emit LLVM bitcode (-Clinker-plugin-lto), pulls the bun-webkit-windows-amd64-lto ThinLTO prebuilt, and links everything with rustc’s bundled lld-link (its LLVM is new enough to read both compilers’ bitcode). There is no LTO for arm64 (no -lto WebKit prebuilt: LLVM’s CodeView emitter can’t handle ARM64 NEON tuple registers during LTO codegen) or for --baseline.